Laquas: Difference between revisions

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|evoskills=ElementalPower/Scald/QuickDive
|evoskills=ElementalPower/Scald/QuickDive
|evosize=
|evosize=
}}A rare creature that's difficult to find in the wild. Elementalists can evolve one from some base [[Spirit]]s, and Tamers begin with one that has a [[Stats#Max_Level|Max Level]] of 20. They are powerful all rounders with high stat growths across the board, with an interesting set of abilities. They count as seals for access to SealHaven.
}}A rare creature that's difficult to find in the wild. Elementalists can evolve one from some base [[Spirit]]s, and Tamers begin with one that has a [[Stats#Max_Level|Max Level]] of 20. They are powerful all-rounders with high stat growths across the board, with an interesting set of abilities. They count as seals for access to SealHaven.


Elementalists can evolve them from [[Fire Spirit]]s, [[Water Spirit]]s or [[Grass Spirit]]s, each with their own options. They all learn [[ElementalPower]], a second skill depending on the element, and third for the Level Type.
Elementalists can evolve them from [[Fire Spirit]]s, [[Water Spirit]]s or [[Grass Spirit]]s, each with their own options. They all learn [[ElementalPower]], a second skill depending on the element, and third for the Level Type.
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Magic Level Type - Learns [[PoisonCloud]] <br>
Magic Level Type - Learns [[PoisonCloud]] <br>
Strength Level Type - Learns [[LustBite]] <br>
Strength Level Type - Learns [[LustBite]] <br>
Support Level Type - Learns [[MagicGrass]] <br>
Support Level Type - Learns [[Magic Grass]] <br>
Dexterity Level Type - Learns [[LongJump]] <br>
Dexterity Level Type - Learns [[LongJump]] <br>



Revision as of 07:37, 18 August 2022


This article was updated for version 0.20.0.2

A rare creature that's difficult to find in the wild. Elementalists can evolve one from some base Spirits, and Tamers begin with one that has a Max Level of 20. They are powerful all-rounders with high stat growths across the board, with an interesting set of abilities. They count as seals for access to SealHaven.

Elementalists can evolve them from Fire Spirits, Water Spirits or Grass Spirits, each with their own options. They all learn ElementalPower, a second skill depending on the element, and third for the Level Type.

When evolved from Fire Spirits they learn AbsorbFire and one of the following:
Average Level Type - Learns Bite
Endurance Level Type - Learns Bite
Magic Level Type - Learns Eruption
Support Level Type - Learns MagicFire
Dexterity Level Type - Learns FireLeap

When evolved from Water Spirits they learn Scald and one of the following:
Average Level Type - Learns WaterPath
Magic Level Type - Learns WaterShield
Support Level Type - Learns MagicWater
Dexterity Level Type - Learns QuickDive

When evolved from Grass Spirits they learn RootBurn and one of the following:
Average Level Type - Learns Push
Endurance Level Type - Learns MagicArmor
Magic Level Type - Learns PoisonCloud
Strength Level Type - Learns LustBite
Support Level Type - Learns Magic Grass
Dexterity Level Type - Learns LongJump

They have a few skills unique to them, which will determine what team composition they are suited for. RootBurn turns grass into lava, and with Scald inflicting Burns, they make for a decent addition to a fire team. Alternatively, the combination of Scald's water damage and AbsorbFire make them terrifying anti-fire units. Granted, Scald requires a water tile to use. When evolved by an Elementalist they learn ElementalPower, which gives different effects depending on the type of tile they are standing on, even slime, which makes them one of the few non-slime units that can be usefully integrated into a slime team.