Light Spirit: Difference between revisions

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Like all base spirits, Light Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.
Like all base spirits, Light Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.


Light Spirits can be evolved into [[Light Orb]]s, which evolve further into [[Ring Beast]]s or [[Holy Spirit]]s; or [[Light Bee]]s, [[Light Nymph]]s or [[Celestial]]s which don't evolve further.
Light Spirits can be evolved into [[Light Orb]]s, which evolve further into [[Ring Beast]]s or [[Holy Spirit]]s; or [[Light Bee]]s, [[Light Nymph]]s, [[Celestial]]s or [[Spirit Beast]]s which don't evolve further.

Revision as of 07:43, 14 August 2022


This article was updated for version 0.18.0.1

A base spirit that can be summoned by the MC for 20 stamina if they chose Light Affinity at the start, summoned Light Spirits will come with the LightAffinity trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have LightAffinity.

They can also be summoned by Lyra for 10 stamina, whose Light Spirits will come small sized with an additional Floating trait. All of the Light Spirit's evolved forms already fly, making the downside of Floating not worth it. Consider Lyra's Light Spirits a source of Floating to fuse to other units.

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Like all base spirits, Light Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Light Spirits can be evolved into Light Orbs, which evolve further into Ring Beasts or Holy Spirits; or Light Bees, Light Nymphs, Celestials or Spirit Beasts which don't evolve further.