Ring Beast: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
No edit summary
No edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{NavSpeciesSpirits|open=5}}----
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
The '''Ring Beast''' is an Elite light spirit with incredible magical potential. This flying mount can destroy its enemies with thought alone - sometimes even easier if it learns the [[Telekinetic]] genetic trait.{{Infobox Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = RingBeast.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = RingBeast.png
| health = 22
| health = 22
| mana = 14
| mana = 14
| str = 2
| str = 2
| magic = 7
| magic = 7
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 1
| armor = 1
| speed = 4
| speed = 4
Line 20: Line 22:
| attype = True (Pierce)
| attype = True (Pierce)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Flying/Move
| mvtype = Flying/Move
| skills = <!-- Skills separated by / -->MassHeal
| skills = [[MassHeal]]
| pskills = <!-- Potential skills, also separated by / -->Cleanse/Heal/Calm/Focus
| pskills = [[Cleanse]]/[[Heal]]/[[Calm]]/[[Focus]]
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Illuminate move
| passive = [[Passives#Illuminate|Illuminate]] move
| traits = <!-- Same here -->AirMount/Glowing/WaterBreathing/Elite/Spirit
| traits = [[AirMount]]/[[Glowing]]/[[WaterBreathing]]/[[Elite]]/[[Spirit (trait)|Spirit]]
| vir = 20
| vir = 20
| fert = 20
| fert = 20
Line 30: Line 32:
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod =
| prod =
| drop = Leather/Leather/CrystalFragment
| drop = [[Materials#Leather|Leather]] x2/[[Materials#CrystalFragment|CrystalFragment]]
| aquisition = 1. Evolved from [[Light Orb]]s.
2. Can be captured in sunny weather.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
| name =
| image =
| element = Light
| element = Light
| fxskills =
| sizebonus =
| reqstr =
| reqstr =
| reqhealth =
| reqhealth =
| reqlust =
| reqlust =
| reqmlvl =
| reqmlvl =
| evinto =
| reqtrait =
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity -->
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=Average
| name =
|evoskills=LightSpear
| evosource = All
|evosize=
| evoname = Average
| evotype = Average
| evoskills = LightSpear
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=magic
| name =
|evoskills=HolyPower
| evosource = All
|evosize=+1
| evoname = Magic
| evotype = Magic
| evoskills = HolyPower
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
| evosize = +1
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=strength
| name =
|evoskills=Ram
| evosource = All
|evosize=+1
| evoname = Strength
| evotype = Strength
| evoskills = Ram
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
| evosize = +1
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=support
| name =
|evoskills=HolyLight
| evosource = All
|evosize=+1
| evoname = Support
| evotype = Support
| evoskills = HolyLight
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
| evosize = +1
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=support
| name =
|evoskills=Banish
| evosource = All
|evosize=+1
| evoname = Support
}}
| evotype = Support
| evoskills = Banish
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
| evosize = +1
}}A final evolution of a [[Light Spirit]]. They can be evolved from [[Light Orb]]s, usually accompanied by a size increase. They can be evolved into five different types, listed below.


== Evolution ==
With [[Air Mount]], [[Glowing]] and [[Water Breathing]], there's few places a Ring Beast can't go. With True damage Pierce attacks and powerful [[Stats#Magic|Magic]] surpassing even [[Seer]]s, they make for incredible units in battle as well, especially with [[Telekinetic]].
A [[Light Orb]], upon hitting its level cap, can evolve into a Ring Beast. Which skill it learns and what size it becomes depend on which choice is taken in the process:
{| class="wikitable"
|-
! Level Type !! Learned Skills !! Notes
|-
| Average || [[LightSpear]] || Size stays the same
|-
| Magic || [[HolyPower]] || Size Increases
|-
| Strength || [[Ram]] || Size Increases
|-
| Support || [[HolyLight]] || Size Increases
|-
| Support || [[Banish]] || Size Increases
|}


The Ring Beast is an Elite light spirit and does not evolve further, losing the Evolving special trait.
=== Evolution Tree ===
== Overview ==
Average Level Type - Learns [[LightSpear]], size remains the same


=== Combat ===
Magic Level Type - Learns [[HolyPower]], size increase
The Ring Beast is a formidable caster - despite its status as a creature, its magic growth surpasses many of the magic-focused humanoids. On top of this, their attacks Pierce and inflict True damage. Their low growth in mana may inhibit their magical damage output, but this can be disregarded if a Ring Beast acquires the [[Telekinetic]] genetic trait. Its respectable health growth can help it fight as a close-quarters fighter.


Befitting the mutually supportive nature of light spirits, the Ring Beast can also help other light spirits with the skills it learns. [[HolyPower]] will Enlighten ''every'' ally at once, unlocking the full potential of a light spirits-team immediately. The fact that it is unlocked by the Magic-type evolution, which further magnifies the Ring Beast's magical potential, only helps the spirit's performance.
Strength Level Type - Learns [[Ram]], size increase


Though none of the evolution paths or choices teaches the skill, the Ring Beast's default fixed skill is oddly [[MassHeal]]. Fusing a Ring Beast via the Catalyst genetic trait may reveal this skill.
Support Level Type - Learns [[HolyLight]], size increase


=== Overworld ===
Support Level Type - Learns [[Banish]], size increase
The Ring Beast is a [[Water Breathing|Water-Breathing]], [[Glowing]] [[Air Mount|Air Mounts]]. Water Breathing allows travel over deep waters; Glowing extends sight range and reveals hostile parties' composition; and Air Mount provides quick movement for the whole team (given proper sizes).

=== Breeding ===


=== Moneymaking ===


== Notes ==

* Slaying a Ring Beast in battle is one of the few sources of Crystal Fragments.<br />
== Trivia ==

Latest revision as of 19:47, 2 March 2023


This article was updated for version 0.22.0.1

The Ring Beast is an Elite light spirit with incredible magical potential. This flying mount can destroy its enemies with thought alone - sometimes even easier if it learns the Telekinetic genetic trait.


Evolution[ | ]

A Light Orb, upon hitting its level cap, can evolve into a Ring Beast. Which skill it learns and what size it becomes depend on which choice is taken in the process:

Level Type Learned Skills Notes
Average LightSpear Size stays the same
Magic HolyPower Size Increases
Strength Ram Size Increases
Support HolyLight Size Increases
Support Banish Size Increases

The Ring Beast is an Elite light spirit and does not evolve further, losing the Evolving special trait.

Overview[ | ]

Combat[ | ]

The Ring Beast is a formidable caster - despite its status as a creature, its magic growth surpasses many of the magic-focused humanoids. On top of this, their attacks Pierce and inflict True damage. Their low growth in mana may inhibit their magical damage output, but this can be disregarded if a Ring Beast acquires the Telekinetic genetic trait. Its respectable health growth can help it fight as a close-quarters fighter.

Befitting the mutually supportive nature of light spirits, the Ring Beast can also help other light spirits with the skills it learns. HolyPower will Enlighten every ally at once, unlocking the full potential of a light spirits-team immediately. The fact that it is unlocked by the Magic-type evolution, which further magnifies the Ring Beast's magical potential, only helps the spirit's performance.

Though none of the evolution paths or choices teaches the skill, the Ring Beast's default fixed skill is oddly MassHeal. Fusing a Ring Beast via the Catalyst genetic trait may reveal this skill.

Overworld[ | ]

The Ring Beast is a Water-Breathing, Glowing Air Mounts. Water Breathing allows travel over deep waters; Glowing extends sight range and reveals hostile parties' composition; and Air Mount provides quick movement for the whole team (given proper sizes).

Breeding[ | ]

Moneymaking[ | ]

Notes[ | ]

  • Slaying a Ring Beast in battle is one of the few sources of Crystal Fragments.

Trivia[ | ]