Rock Crab: Difference between revisions
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{{NavSpeciesSpirits|open=4}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}} |
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{{Stub|species}} |
{{Stub|species}} |
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{{Infobox Species |
{{Infobox Species |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = RockCrab.png |
| image = RockCrab.png |
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| health = 13 |
| health = 13 |
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| mana = 10 |
| mana = 10 |
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| str = 3 |
| str = 3 |
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| magic = 1 |
| magic = 1 |
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| ldmg = |
| ldmg = 3 |
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| lres = |
| lres = N/A |
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| armor = 2 |
| armor = 2 |
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| speed = 3 |
| speed = 3 |
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| attype = Slashing (Cleave) |
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| mvtype = <!-- Example: Normal/Jump -->Normal/Move |
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| pskills = <!-- Potential skills, also separated by / --> |
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> Poison attack |
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| grhealth = 1.3 |
| grhealth = 1.3 |
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| grmana = 1 |
| grmana = 1 |
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| grldmg = 1 |
| grldmg = 1 |
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| grspeed = 0.6 |
| grspeed = 0.6 |
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| |
| type = Stone |
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| |
| attype = Slashing (Cleave) |
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| |
| lvtype = Average |
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| |
| mvtype = Normal/Move |
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| |
| skills = [[Guard]]/[[Slice]] |
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| passive = [[Poison (Passive)|Poison]] attack |
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| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
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| components = <!-- Extra unparsed info for special hybrids and such --> |
| components = <!-- Extra unparsed info for special hybrids and such --> |
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| drop = [[Materials#Iron|Iron]] |
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| aquisition = <!-- Meant for unbreedable species -->Can be evolved from Rock Spirits. Alternatively, they can be captured in cave portals. |
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| aquisition = 1. Evolved from [[Rock Spirit]]s. |
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| drop = <!-- combat drop items separated by / --> Iron |
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2. Can be captured in cave portals. |
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}}<!-- |
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-->{{Spirit Evolution |
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| element = Rock |
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| reqhealth = |
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| reqlust = |
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| reqmlvl = |
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| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=dex |
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|evoskills=Guard/Slice/Toxin |
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|evosize= |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=Average |
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|evoskills=Guard/Slice/Push |
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|evosize=+1 |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=strength |
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|evoskills=Slice/Pierce/KnockBack |
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|evosize=+1 |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=support |
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|evoskills=Restructure/HardenSkin/Antidote |
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|evosize=+1 |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=endurance |
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|evoskills=Guard/Restructure |
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|evosize=+1 |
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}} |
}} |
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== Strategies == |
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== Evolution == |
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They can be evolved into five different types: |
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{| class="wikitable" |
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|- |
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! Level Type !! Learned Skills !! Notes |
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|- |
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| Dexterity || [[Guard]], [[Slice]], [[Toxin]] || Size stays the same |
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|- |
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| Average || [[Guard]], [[Slice]], [[Push]] || Size Increases |
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|- |
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| Strength || [[Slice]], [[Pierce]], [[KnockBack]] || Size Increases |
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|- |
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| Support || [[Restructure]], [[Harden Skin]], [[Antidote]] || Size Increases |
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|- |
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| Endurance || [[Guard]], [[Restructure]] || Size Increases |
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|} |
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Note that they all gain one size, except the Dexterity Level Type, which is something to consider if you use a Mount. Also note the Endurance Level Type only gains two skills. |
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== Overview == |
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=== |
=== Combat === |
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When it evolves it gains the [[Guard]] and [[Slice]] skills, as well one listed below: |
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*Level Type Average - Gains Poison onAttack and stays the same size |
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*Level Type Average - Learns [[Throw]] |
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=== Breeding === |
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*Level Type Support - Learns [[Regenerate]] |
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*Level Type Endurance - Learns [[Harden Skin]] |
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Note that they all gain one size, except the poisonous evolution, but the rest of them also gain [[Status_Effects#Poison|Poison]] onAttack regardless. The only real benefit of the poisonous evolution is that it stays the same size, which is something to consider if you use a Mount. |
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=== Moneymaking === |
=== Moneymaking === |
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== Notes == |
== Notes == |
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== Trivia == |
== Trivia == |
Latest revision as of 22:01, 6 November 2023
Evolution[ | ]
Evolved from Rock Spirit, learning a number of skills in the process. It does not evolve further.
They can be evolved into five different types:
Level Type | Learned Skills | Notes |
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Dexterity | Guard, Slice, Toxin | Size stays the same |
Average | Guard, Slice, Push | Size Increases |
Strength | Slice, Pierce, KnockBack | Size Increases |
Support | Restructure, Harden Skin, Antidote | Size Increases |
Endurance | Guard, Restructure | Size Increases |
Note that they all gain one size, except the Dexterity Level Type, which is something to consider if you use a Mount. Also note the Endurance Level Type only gains two skills.
Overview[ | ]
Combat[ | ]
It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both Bleeding and Poison, and being Agile it can hit all six enemies that surround it.
When evolved from a Rock Spirit, it will have Crash it can use to initiate. Traits to enhance Health, Strength, damage and Armor are recommended.