Rock Crab: Difference between revisions
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{{NavSpeciesSpirits|open=4}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}} |
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{{Stub|species}} |
{{Stub|species}} |
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{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}} |
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{{Infobox Species |
{{Infobox Species |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = RockCrab.png |
| image = RockCrab.png |
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| health = 13 |
| health = 13 |
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| mana = 10 |
| mana = 10 |
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| str = 3 |
| str = 3 |
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| magic = 1 |
| magic = 1 |
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| ldmg = |
| ldmg = 3 |
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| lres = |
| lres = N/A |
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| maxlust = N/A |
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| armor = 2 |
| armor = 2 |
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| speed = 3 |
| speed = 3 |
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| attype = Slashing (Cleave) |
| attype = Slashing (Cleave) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = |
| mvtype = Normal/Move |
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| skills = |
| skills = [[Guard]]/[[Slice]] |
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| pskills = <!-- Potential skills, also separated by / --> |
| pskills = <!-- Potential skills, also separated by / --> |
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| passive = |
| passive = [[Poison (Passive)|Poison]] attack |
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| traits = |
| traits = [[Agile]]/[[LavaImmune]]/[[Spirit (trait)|Spirit]] |
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| vir = 20 |
| vir = 20 |
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| fert = 20 |
| fert = 20 |
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| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
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| components = <!-- Extra unparsed info for special hybrids and such --> |
| components = <!-- Extra unparsed info for special hybrids and such --> |
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| drop = Iron |
| drop = [[Materials#Iron|Iron]] |
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| aquisition = 1. Evolved from [[Rock Spirit]]s. |
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2. Can be captured in cave portals. |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution |
-->{{Spirit Evolution |
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| name = |
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| image = |
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| element = Rock |
| element = Rock |
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| fxskills = |
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| sizebonus = |
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| reqstr = |
| reqstr = |
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| reqhealth = |
| reqhealth = |
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| reqlust = |
| reqlust = |
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| reqmlvl = |
| reqmlvl = |
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| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> |
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| evinto = |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution Part |
-->{{Spirit Evolution Part |
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|evotype=dex |
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| name = |
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|evoskills=Guard/Slice/Toxin |
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| evosource = |
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|evosize= |
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| evoname = Dexterity |
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| evotype = Dexterity |
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| evoskills = Guard/Slice/Toxin |
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| evohealth = |
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| evomana = |
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| evostr = |
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| evomagic = |
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| evoldmg = |
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| evolres = |
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| evoarmor = |
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| evospeed = |
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| evopassive = |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution Part |
-->{{Spirit Evolution Part |
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|evotype=Average |
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| name = |
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|evoskills=Guard/Slice/Push |
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| evosource = |
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|evosize=+1 |
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| evoname = Average |
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| evotype = Average |
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| evoskills = Guard/Slice/Push |
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| evohealth = |
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| evomana = |
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| evostr = |
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| evomagic = |
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| evoldmg = |
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| evolres = |
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| evoarmor = |
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| evospeed = |
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| evopassive = |
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| evosize = +1 |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution Part |
-->{{Spirit Evolution Part |
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|evotype=strength |
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| name = |
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|evoskills=Slice/Pierce/KnockBack |
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| evosource = |
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|evosize=+1 |
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| evoname = Strength |
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| evotype = Strength |
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| evoskills = Slice/Pierce/Knockback |
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| evohealth = |
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| evomana = |
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| evostr = |
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| evomagic = |
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| evoldmg = |
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| evolres = |
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| evoarmor = |
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| evospeed = |
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| evopassive = |
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| evosize = +1 |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution Part |
-->{{Spirit Evolution Part |
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|evotype=support |
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| name = |
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|evoskills=Restructure/HardenSkin/Antidote |
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| evosource = |
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|evosize=+1 |
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| evoname = Support |
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| evotype = Support |
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| evoskills = Restructure/HardenSkin/Antidote |
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| evohealth = |
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| evomana = |
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| evostr = |
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| evomagic = |
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| evoldmg = |
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| evolres = |
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| evoarmor = |
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| evospeed = |
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| evopassive = |
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| evosize = +1 |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution Part |
-->{{Spirit Evolution Part |
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|evotype=endurance |
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| name = |
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|evoskills=Guard/Restructure |
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| evosource = |
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|evosize=+1 |
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| evoname = Endurance |
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}} |
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| evotype = Endurance |
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| evoskills = Guard/Restructure |
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| evohealth = |
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| evomana = |
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| evostr = |
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| evomagic = |
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| evoldmg = |
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| evolres = |
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| evoarmor = |
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| evospeed = |
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| evopassive = |
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| evosize = +1 |
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}}== Strategies == |
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== Evolution == |
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Evolved from [[Rock Spirit]], learning a number of skills in the process. It does not evolve further. |
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It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both [[Status_Effects#Bleeding|Bleeding]] and [[Status_Effects#Poison|Poison]], and being [[Agile]] it can hit all six enemies that surround it. |
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They can be evolved into five different types: |
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When evolved from a [[Rock Spirit]], it will have [[Crash]] it can use to initiate. [[Traits]] to enhance health, [[Stats#Strength|Strength]], damage and [[Stats#Armor|Armor]] are recommended. |
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{| class="wikitable" |
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|- |
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! Level Type !! Learned Skills !! Notes |
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|- |
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| Dexterity || [[Guard]], [[Slice]], [[Toxin]] || Size stays the same |
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|- |
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| Average || [[Guard]], [[Slice]], [[Push]] || Size Increases |
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|- |
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| Strength || [[Slice]], [[Pierce]], [[KnockBack]] || Size Increases |
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|- |
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| Support || [[Restructure]], [[Harden Skin]], [[Antidote]] || Size Increases |
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|- |
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| Endurance || [[Guard]], [[Restructure]] || Size Increases |
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|} |
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Note that they all gain one size, except the Dexterity Level Type, which is something to consider if you use a Mount. Also note the Endurance Level Type only gains two skills. |
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=== Overworld === |
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== Overview == |
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=== |
=== Combat === |
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It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both [[Bleeding]] and [[Poison]], and being [[Agile]] it can hit all six enemies that surround it. |
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It can be evolved from a [[Rock Spirit]] into five different types. It does not evolve further. |
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When evolved from a [[Rock Spirit]], it will have [[Crash]] it can use to initiate. [[Traits]] to enhance [[Stats#Health|Health]], [[Stats#Strength|Strength]], damage and [[Stats#Armor|Armor]] are recommended. |
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When it evolves it gains a number of skills, usually accompanied by a size increase: |
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=== Overworld === |
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*Level Type Dexterity - Learns [[Guard]], [[Slice]] & [[Toxin]], stays the same size |
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*Level Type Average - Learns [[Guard]], [[Slice]] & [[Push]] |
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=== Breeding === |
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*Level Type Strength - Learns [[Slice]], [[Pierce]] & [[KnockBack]] |
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*Level Type Support - Learns [[Restructure]], [[HardenSkin]] & [[Antidote]] |
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=== Moneymaking === |
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*Level Type Endurance - Learns [[Guard]] & [[Restructure]] |
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Note that they all gain one size, except the Dexterity Level Type, which is something to consider if you use a Mount. Also note the Endurance Level Type only gains two skills. |
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== Notes == |
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== Notes == |
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== Trivia == |
== Trivia == |
Latest revision as of 22:01, 6 November 2023
Evolution[ | ]
Evolved from Rock Spirit, learning a number of skills in the process. It does not evolve further.
They can be evolved into five different types:
Level Type | Learned Skills | Notes |
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Dexterity | Guard, Slice, Toxin | Size stays the same |
Average | Guard, Slice, Push | Size Increases |
Strength | Slice, Pierce, KnockBack | Size Increases |
Support | Restructure, Harden Skin, Antidote | Size Increases |
Endurance | Guard, Restructure | Size Increases |
Note that they all gain one size, except the Dexterity Level Type, which is something to consider if you use a Mount. Also note the Endurance Level Type only gains two skills.
Overview[ | ]
Combat[ | ]
It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both Bleeding and Poison, and being Agile it can hit all six enemies that surround it.
When evolved from a Rock Spirit, it will have Crash it can use to initiate. Traits to enhance Health, Strength, damage and Armor are recommended.