Rock Crab: Difference between revisions
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{{NavSpeciesSpirits|open=4}}---- |
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{{Stub|species}} |
{{Stub|species}} |
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{{Infobox Species |
{{Infobox Species |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = RockCrab.png |
| image = RockCrab.png |
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| health = 13 |
| health = 13 |
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| mana = 10 |
| mana = 10 |
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| str = 3 |
| str = 3 |
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| magic = 1 |
| magic = 1 |
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| ldmg = |
| ldmg = 3 |
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| lres = |
| lres = N/A |
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| maxlust = N/A |
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| armor = 2 |
| armor = 2 |
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| speed = 3 |
| speed = 3 |
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| attype = Slashing (Cleave) |
| attype = Slashing (Cleave) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = |
| mvtype = Normal/Move |
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| skills = |
| skills = [[Guard]]/[[Slice]] |
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| pskills = <!-- Potential skills, also separated by / --> |
| pskills = <!-- Potential skills, also separated by / --> |
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| passive = |
| passive = [[Poison (Passive)|Poison]] attack |
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| traits = |
| traits = [[Agile]]/[[LavaImmune]]/[[Spirit (trait)|Spirit]] |
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| vir = 20 |
| vir = 20 |
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| fert = 20 |
| fert = 20 |
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| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
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| components = <!-- Extra unparsed info for special hybrids and such --> |
| components = <!-- Extra unparsed info for special hybrids and such --> |
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| drop = Iron |
| drop = [[Materials#Iron|Iron]] |
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| aquisition = 1. Evolved from [[Rock Spirit]]s. |
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2. Can be captured in cave portals. |
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}}<!-- |
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| element = Rock |
| element = Rock |
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| reqstr = |
| reqstr = |
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| reqmlvl = |
| reqmlvl = |
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| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> |
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=dex |
|evotype=dex |
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|evoskills=Guard/Slice/Toxin |
|evoskills=Guard/Slice/Toxin |
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|evosize= |
|evosize= |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=Average |
|evotype=Average |
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|evoskills=Guard/Slice/Push |
|evoskills=Guard/Slice/Push |
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|evosize=+1 |
|evosize=+1 |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=strength |
|evotype=strength |
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|evoskills=Slice/Pierce/KnockBack |
|evoskills=Slice/Pierce/KnockBack |
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|evosize=+1 |
|evosize=+1 |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=support |
|evotype=support |
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|evoskills=Restructure/HardenSkin/Antidote |
|evoskills=Restructure/HardenSkin/Antidote |
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|evosize=+1 |
|evosize=+1 |
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}}<!-- |
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-->{{Spirit Evolution Part |
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|evotype=endurance |
|evotype=endurance |
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|evoskills=Guard/Restructure |
|evoskills=Guard/Restructure |
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|evosize=+1 |
|evosize=+1 |
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}} |
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}}== Strategies == |
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== Evolution == |
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They can be evolved into five different types: |
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{| class="wikitable" |
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|- |
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! Level Type !! Learned Skills !! Notes |
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|- |
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|- |
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|- |
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|} |
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== Overview == |
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=== |
=== Combat === |
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When it evolves it gains a number of skills, usually accompanied by a size increase: |
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=== Breeding === |
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=== Moneymaking === |
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== Notes == |
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== Notes == |
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== Trivia == |
== Trivia == |
Latest revision as of 22:01, 6 November 2023
Evolution[ | ]
Evolved from Rock Spirit, learning a number of skills in the process. It does not evolve further.
They can be evolved into five different types:
Level Type | Learned Skills | Notes |
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Dexterity | Guard, Slice, Toxin | Size stays the same |
Average | Guard, Slice, Push | Size Increases |
Strength | Slice, Pierce, KnockBack | Size Increases |
Support | Restructure, Harden Skin, Antidote | Size Increases |
Endurance | Guard, Restructure | Size Increases |
Note that they all gain one size, except the Dexterity Level Type, which is something to consider if you use a Mount. Also note the Endurance Level Type only gains two skills.
Overview[ | ]
Combat[ | ]
It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both Bleeding and Poison, and being Agile it can hit all six enemies that surround it.
When evolved from a Rock Spirit, it will have Crash it can use to initiate. Traits to enhance Health, Strength, damage and Armor are recommended.