Rock Crab: Difference between revisions

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{{NavSpeciesSpirits|open=4}}----
{{NavSpeciesSpirits|open=4}}----
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}}
{{Stub|species}}
{{Stub|species}}


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| skills = [[Guard]]/[[Slice]]
| skills = [[Guard]]/[[Slice]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = [[Passives#Poison|Poison]] attack
| passive = [[Poison (Passive)|Poison]] attack
| traits = [[Agile]]/[[LavaImmune]]/[[Spirit (trait)|Spirit]]
| traits = [[Agile]]/[[LavaImmune]]/[[Spirit (trait)|Spirit]]
| vir = 20
| vir = 20
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=== Combat ===
=== Combat ===
It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both [[Status_Effects#Bleeding|Bleeding]] and [[Status_Effects#Poison|Poison]], and being [[Agile]] it can hit all six enemies that surround it.
It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both [[Bleeding]] and [[Poison]], and being [[Agile]] it can hit all six enemies that surround it.


When evolved from a [[Rock Spirit]], it will have [[Crash]] it can use to initiate. [[Traits]] to enhance [[Stats#Health|Health]], [[Stats#Strength|Strength]], damage and [[Stats#Armor|Armor]] are recommended.
When evolved from a [[Rock Spirit]], it will have [[Crash]] it can use to initiate. [[Traits]] to enhance [[Stats#Health|Health]], [[Stats#Strength|Strength]], damage and [[Stats#Armor|Armor]] are recommended.

Latest revision as of 22:01, 6 November 2023


This article was updated for version 0.25.0.1
This article is a stub. You can help our wiki out by expanding it.


Evolution[ | ]

Evolved from Rock Spirit, learning a number of skills in the process. It does not evolve further.

They can be evolved into five different types:

Level Type Learned Skills Notes
Dexterity Guard, Slice, Toxin Size stays the same
Average Guard, Slice, Push Size Increases
Strength Slice, Pierce, KnockBack Size Increases
Support Restructure, Harden Skin, Antidote Size Increases
Endurance Guard, Restructure Size Increases

Note that they all gain one size, except the Dexterity Level Type, which is something to consider if you use a Mount. Also note the Endurance Level Type only gains two skills.

Overview[ | ]

Combat[ | ]

It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both Bleeding and Poison, and being Agile it can hit all six enemies that surround it.

When evolved from a Rock Spirit, it will have Crash it can use to initiate. Traits to enhance Health, Strength, damage and Armor are recommended.

Overworld[ | ]

Breeding[ | ]

Moneymaking[ | ]

Notes[ | ]

Trivia[ | ]