Rock Crab: Difference between revisions
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It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both [[Status_Effects#Bleeding|Bleeding]] and [[Status_Effects#Poison|Poison]], and being [[Agile]] it can hit all six enemies that surround it. |
It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both [[Status_Effects#Bleeding|Bleeding]] and [[Status_Effects#Poison|Poison]], and being [[Agile]] it can hit all six enemies that surround it. |
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When evolved from a [[Rock Spirit]], it will have [[Crash]] it can use to initiate. [[Traits]] to enhance |
When evolved from a [[Rock Spirit]], it will have [[Crash]] it can use to initiate. [[Traits]] to enhance [[Stats#Health|Health]], [[Stats#Strength|Strength]], damage and [[Stats#Armor|Armor]] are recommended. |
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=== Overworld === |
=== Overworld === |
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=== Evolution Tree === |
=== Evolution Tree === |
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Evolved from [[Rock Spirit]], learning a number of skills in the process. It does not evolve further. |
Evolved from [[Rock Spirit]], learning a number of skills in the process. It does not evolve further. Alternatively they can be captured in cave portals. |
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They can be evolved into five different types: |
They can be evolved into five different types: |
Revision as of 11:20, 18 September 2022
Strategies
Combat
It's a dangerous unit in close quarters, especially when surrounded. Its Slashing attacks Cleave through multiple enemies, inflicting both Bleeding and Poison, and being Agile it can hit all six enemies that surround it.
When evolved from a Rock Spirit, it will have Crash it can use to initiate. Traits to enhance Health, Strength, damage and Armor are recommended.
Overworld
Breeding
Evolution Tree
Evolved from Rock Spirit, learning a number of skills in the process. It does not evolve further. Alternatively they can be captured in cave portals.
They can be evolved into five different types:
Level Type | Learned Skills | Notes |
---|---|---|
Dexterity | Guard, Slice, Toxin | same size |
Average | Guard, Slice, Push | size up |
Strength | Slice, Pierce, KnockBack | size up |
Support | Restructure, Harden Skin, Antidote | size up |
Endurance | Guard, Restructure | size up |
Note that they all gain one size, except the Dexterity Level Type, which is something to consider if you use a Mount. Also note the Endurance Level Type only gains two skills.