Shell Drake: Difference between revisions

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{{NavSpeciesSpirits|open=1}}----
{{NavSpeciesSpirits|open=1}}----
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.20.0.2|version=0.20.0.2}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| attype = Slashing (Pierce)
| attype = Slashing (Pierce)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->SemiAquatic/Move
| mvtype = <!-- Example: Normal/Jump --> SemiAquatic/Move
| skills = <!-- Skills separated by / -->Aegis
| skills = <!-- Skills separated by / --> Aegis
| pskills = <!-- Potential skills, also separated by / -->HealingClaws/Splash/CreateWater
| pskills = <!-- Potential skills, also separated by / --> HealingClaws/Splash/CreateWater
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Thorns defend/DefenseBreak Attack
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> Thorns defend/DefenseBreak Attack
| traits = <!-- Same here -->Spirit/WaterMount/Aquatic/Elite
| traits = <!-- Same here --> Spirit/WaterMount/Aquatic/Elite
| vir = 20
| vir = 20
| fert = 20
| fert = 20
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|evoskills=Guard
|evoskills=Guard
|evosize=+1
|evosize=+1
}}A final evolution of a [[Water Spirit]]. They can be evolved from [[Water Fish]] or [[Orb Fish]], gaining a size in the process. They can be evolved into three types, one of two Average Level Types that learns [[HealingClaws]] or [[Aegis]], or an Endurance Level Type that learns [[Guard]].
}}A final evolution of a [[Water Spirit]]. They can be evolved from [[Water Fish]] or [[Orb Fish]], gaining a size in the process. Alternatively they can be recruited in rainy weather.

They can be evolved into three different types:
{| class="wikitable"
|-
! Level Type !! Learned Skills
|-
| Average || [[HealingClaws]]
|-
| Average || [[Aegis]]
|-
| Endurance || [[Guard]]
|}


These Elite defenders have a prerequisite of 3+ HP genes. Their health rating is one of the best in the game, with a base stat of 30 and a growth of 2.0. Their ability to tank is enhanced with their heavy [[Stats#Armor|Armor]] and Thorns, and they can even break an enemy's defending stance, allowing them to out-tank the other. Their Pierce attacks even inflict [[Status_Effects#Bleeding|Bleeding]], further weakening the opposition.
These Elite defenders have a prerequisite of 3+ HP genes. Their health rating is one of the best in the game, with a base stat of 30 and a growth of 2.0. Their ability to tank is enhanced with their heavy [[Stats#Armor|Armor]] and Thorns, and they can even break an enemy's defending stance, allowing them to out-tank the other. Their Pierce attacks even inflict [[Status_Effects#Bleeding|Bleeding]], further weakening the opposition.


If you're evolving them from [[Water Spirit]]s, you might want to consider evolving different types so you can fuse away [[Splash]] for a better skill set.
If you're evolving them from [[Water Spirit]]s, you might want to consider evolving different types so you can fuse away [[Splash]] for a better skillset.

Revision as of 08:16, 18 September 2022


This article was updated for version 0.20.0.2

A final evolution of a Water Spirit. They can be evolved from Water Fish or Orb Fish, gaining a size in the process. Alternatively they can be recruited in rainy weather.

They can be evolved into three different types:

Level Type Learned Skills
Average HealingClaws
Average Aegis
Endurance Guard

These Elite defenders have a prerequisite of 3+ HP genes. Their health rating is one of the best in the game, with a base stat of 30 and a growth of 2.0. Their ability to tank is enhanced with their heavy Armor and Thorns, and they can even break an enemy's defending stance, allowing them to out-tank the other. Their Pierce attacks even inflict Bleeding, further weakening the opposition.

If you're evolving them from Water Spirits, you might want to consider evolving different types so you can fuse away Splash for a better skillset.