Shormy: Difference between revisions

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{{NavSpeciesSpirits|open=6}}----
{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
'''Shormies''' are a shadow spirit that are fast, mobile, and adorable. Their high speed combined with innate shadow trail makes them an excellent addition to a shadow team. Also, a team with a Shormy or five will find themselves cheered up during expeditions, as these beasts of darkness count as pets.{{Infobox Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = Shormy.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = Shormy.png
| health = 18
| health = 18
| mana = 10
| mana = 10
| str = 3
| str = 3
| magic = 1
| magic = 1
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 0
| armor = 0
| speed = 4
| speed = 4
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| type = Dark
| type = Dark
| attype = Shadow (Basic)
| attype = Shadow (Basic)
| lvtype = Dex
| lvtype = Dexterity
| mvtype = <!-- Example: Normal/Jump -->Flying/Move
| mvtype = Flying/Move
| skills = <!-- Skills separated by / -->ShadowBond/ShadowStep
| skills = [[ShadowBond]]/[[ShadowStep]]
| pskills = <!-- Potential skills, also separated by / -->SpreadShadow
| pskills = [[SpreadShadow]]
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ShadowTrail move
| passive = [[Passives#ShadowTrail|ShadowTrail]] move
| traits = <!-- Same here -->Spirit/Evolving/Pet/ShadowBound
| traits = [[Spirit (trait)|Spirit]]/[[Evolving]]/[[Pet]]/[[ShadowBound]]
| vir = 20
| vir = 20
| fert = 20
| fert = 20
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| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod = <!-- production items separated by / -->
| prod = <!-- production items separated by / -->
| drop = <!-- combat drop items separated by / -->DarkMatter
| drop = [[Materials#DarkMatter|DarkMatter]]
| aquisition = 1. Evolved from [[Shadow Spirit]]s.
2. Can be captured in shadow biomes.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
| name =
| image =
| element = Shadow
| element = Shadow
| fxskills = ShadowBond
| sizebonus =
| reqstr =
| reqstr =
| reqhealth =
| reqhealth =
| reqlust =
| reqlust =
| reqmlvl =
| reqmlvl =
| reqtrait =
| evinto = Void Bringer/Hole Worm/Shadow Djinn
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity -->Void Bringer/Hole Worm/Shadow Djinn
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=Average
| name =
|evoskills=ShadowBond/SpreadShadow
| evosource =
|evosize=
| evoname = Average
| evotype = Average
| evoskills = LifeTap
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=strength
| name =
|evoskills=ShadowBond/ShadowAttack
| evosource =
|evosize=
| evoname = Strength
| evotype = Strength
| evoskills = ShadowAttack
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=dex
| name =
|evoskills=ShadowBond/ShadowStep
| evosource =
|evosize=
| evoname = Dexterity (shadowstep)
| evotype = Dexterity
| evoskills = ShadowStep
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
}}<!--
-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
|evotype=dex
| name =
|evoskills=ShadowBond/MistForm
| evosource =
|evosize=-1
| evoname = Dexterity (mistform)
}}
| evotype = Dexterity
| evoskills = MistForm
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}An all-rounder specialising in [[Stats#Speed|Speed]], they can be evolved from [[Shadow Spirit]]s into four types. An Average Level Type that learns [[LifeTap]], a Strength Level Type that learns [[ShadowAttack]], or one of two Dexterity Level Types that learn either [[ShadowStep]] or [[MistForm]]. They can then further evolve into [[Hole Worm]]s, [[Void Bringer]]s, or [[Shadow Djinn]]. Note that only Shormy can evolve into Dex Type [[Void Bringer]]s.


== Evolution ==
With flying and ShadowTrail, the Shormy is the fastest way to create shadow tiles for a shadow party, quickly making a path for the other units.
A [[Shadow Spirit]] can evolve into a Shormy, receiving following four options in the process. Regardless of the choice, the Shormy will learn [[ShadowBond]].
{| class="wikitable"
|-
! Level Type !! Learned Skills !! Notes
|-
| Average || [[SpreadShadow]] || Size stays the same
|-
| Strength || [[ShadowAttack]] || Size stays the same
|-
| Dexterity || [[ShadowStep]] || Size stays the same
|-
| Dexterity || [[MistForm]] || Size Decreases
|}

Once a Shormy reaches its level cap, it can evolve further into a [[Hole Worm]], a [[Void Bringer]], or a [[Shadow Djinn]]. Either a [[Shadow Bringer]] or a Shormy can evolve into a Void Bringer, though the two have different options for the evolution type.

== Overview ==

=== Combat ===
Shormies have both Flying movement and [[ShadowTrail]]. Though a Shadow Bringer will create more shadow tiles, a Shormy can create long, direct shadow paths that other shadow units can use. [[ShadowBond]] further empathizes their role in mobility and positioning as this 0AP skill allows the Shormy to swap places with another unit, as long as they are on a shadow tile or in shadowform.

They are also relatively tough as the ShadowArmor passive (from which Shormies will almost always benefit) grants them automatic defense at the end of turn.

=== Overworld ===

Shormies are adorable and everyone loves them. They have the Pet special trait, which boosts team members' morale when camping with at least one of them.
=== Breeding ===


=== Moneymaking ===

A Lv.1 Shormy and a piece of the [[Main Character]]'s soul can be sold at the market for 100 gold. The morale cost of having summoned a Shadow Spirit will fill in eventually, but the emptiness in their heart for having abandoned a Shormy will not. Perhaps 100 gold is worth the loss.
== Notes ==

* Shormies are cute and must be cuddled with.
* Upon recruitment, [[Hildy]] joins the party with three Shormies.<br />
== Trivia ==

Latest revision as of 00:49, 1 March 2023


This article was updated for version 0.22.0.1

Shormies are a shadow spirit that are fast, mobile, and adorable. Their high speed combined with innate shadow trail makes them an excellent addition to a shadow team. Also, a team with a Shormy or five will find themselves cheered up during expeditions, as these beasts of darkness count as pets.


Evolution[ | ]

A Shadow Spirit can evolve into a Shormy, receiving following four options in the process. Regardless of the choice, the Shormy will learn ShadowBond.

Level Type Learned Skills Notes
Average SpreadShadow Size stays the same
Strength ShadowAttack Size stays the same
Dexterity ShadowStep Size stays the same
Dexterity MistForm Size Decreases

Once a Shormy reaches its level cap, it can evolve further into a Hole Worm, a Void Bringer, or a Shadow Djinn. Either a Shadow Bringer or a Shormy can evolve into a Void Bringer, though the two have different options for the evolution type.

Overview[ | ]

Combat[ | ]

Shormies have both Flying movement and ShadowTrail. Though a Shadow Bringer will create more shadow tiles, a Shormy can create long, direct shadow paths that other shadow units can use. ShadowBond further empathizes their role in mobility and positioning as this 0AP skill allows the Shormy to swap places with another unit, as long as they are on a shadow tile or in shadowform.

They are also relatively tough as the ShadowArmor passive (from which Shormies will almost always benefit) grants them automatic defense at the end of turn.

Overworld[ | ]

Shormies are adorable and everyone loves them. They have the Pet special trait, which boosts team members' morale when camping with at least one of them.

Breeding[ | ]

Moneymaking[ | ]

A Lv.1 Shormy and a piece of the Main Character's soul can be sold at the market for 100 gold. The morale cost of having summoned a Shadow Spirit will fill in eventually, but the emptiness in their heart for having abandoned a Shormy will not. Perhaps 100 gold is worth the loss.

Notes[ | ]

  • Shormies are cute and must be cuddled with.
  • Upon recruitment, Hildy joins the party with three Shormies.

Trivia[ | ]