Water Mermaid: Difference between revisions

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=== Combat ===
=== Combat ===
Water Mermaids are a useful addition to any [[Aquatic]] party with their [[Passives#LargeWaterTrail|LargeWaterTrail]] making lots of water wherever they go, without the need to use AP and [[Stats#Mana|Mana]] on a skill. They also make good casters with skills to damage or heal backed by solid [[Stats#Magic|Magic]] and [[Stats#Mana|Mana]] stats.
Water Mermaids are a useful addition to any [[Aquatic]] party with their [[Passives#LargeWaterTrail|LargeWaterTrail]] making lots of water wherever they go, without the need to use AP and [[Stats#Mana|Mana]] on a skill. They also make good casters with skills to damage or heal backed by solid [[Stats#Magic|Magic]] and [[Stats#Mana|Mana]] stats.

Following the right evolution path (Water Spirit -> Orb Fish -> Water Mermaid) a Water Mermaid can get the skills Splash, WaterSpear, ExtractMana and WaterFall making her a devastating water mage that can even recharge mana from enemies.

She is also an extremely good candidate for the "EvolutionSerum" (last reward from Castalia) which would get rid of her water terrain dependency allowing her to fly and would even make her "Agile" (2 AP per turn), essentially getting rid of all her weaknesses.


=== Overworld ===
=== Overworld ===

Revision as of 20:46, 5 May 2024


This article was updated for version 0.22.0.1


Evolution

A final evolution of a Water Spirit. They can be evolved from Water Fish or Orb Fish.

They can be evolved into four different types:

Level Type Learned Skills
Magic WaterFall
Magic Tsunami
Support MassHeal
Support Restoration

Unlike Shell Drakes or Sea Serpents, Water Mermaids have no genetic prerequisites, and is not a creature. They cannot equip weapons, gaining a second misc slot instead.

Overview

Combat

Water Mermaids are a useful addition to any Aquatic party with their LargeWaterTrail making lots of water wherever they go, without the need to use AP and Mana on a skill. They also make good casters with skills to damage or heal backed by solid Magic and Mana stats.

Following the right evolution path (Water Spirit -> Orb Fish -> Water Mermaid) a Water Mermaid can get the skills Splash, WaterSpear, ExtractMana and WaterFall making her a devastating water mage that can even recharge mana from enemies.

She is also an extremely good candidate for the "EvolutionSerum" (last reward from Castalia) which would get rid of her water terrain dependency allowing her to fly and would even make her "Agile" (2 AP per turn), essentially getting rid of all her weaknesses.

Overworld

Breeding

Moneymaking

Notes

Trivia