Water Spirit: Difference between revisions

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{{NavSpeciesSpirits|open=1}}----
{{NavSpeciesSpirits|open=1}}----
{{Verbox|small=yes|text=This article was updated for version 0.19.0.1|version=0.19.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title --> Fungal Spirit
| name = <!-- Defaults to title -->
| image = FungalSpirit.png
| image = WaterSpirit.png
| health = 12
| health = 10
| mana = 10
| mana = 15
| str = 2
| str = 1
| magic = 1
| magic = 1
| ldmg =
| ldmg =
| lres =
| lres =
| maxlust =
| maxlust =
| armor = 1
| armor = 0
| speed = 4
| speed = 4
| grhealth = 0.6
| grhealth = 0.8
| grmana = 0.6
| grmana = 0.5
| grstr = 0.4
| grstr = 0.5
| grmagic = 0.6
| grmagic = 0.5
| grldmg = 1
| grldmg = 0.5
| grspeed = 0.6
| grspeed = 0.5
| type = Floral
| type = Aquatic
| attype = Basic (Basic)
| attype = Water (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Normal/Move
| mvtype = <!-- Example: Normal/Jump -->Amphibic/Move
| skills = <!-- Skills separated by / -->SporeShot
| skills = <!-- Skills separated by / -->Splash
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->FungalBond turnend
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Dampen combatstart
| traits = <!-- Same here -->Spirit/Evolving/Fungal
| traits = <!-- Same here -->Spirit/Evolving
| vir =
| vir = 10
| fert =
| fert = 10
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod = Mushrooms
| prod =
| drop =
| drop =
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
| element = Fungal
| element = Water
| reqstr =
| reqstr =
| reqhealth =
| reqhealth =
| reqlust =
| reqlust =
| reqmlvl =
| reqmlvl =
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Fungal Strider/Fungal Glider/Fungal Nymph/Fungal Queen
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Water Fish/Orb Fish/Water Spider/Laquas/Water Nymph
}}A base spirit that can be summoned by the MC for 20 stamina if they chose Water Affinity at the start, summoned Water Spirits will come with the [[Water Affinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[Water Affinity]].
}}

They can also be summoned by [[Orana]] for 20 stamina, whose Water Spirits will come with an additional [[ManaSpark]] trait. Since [[ManaSpark]] reduces [[Stats#Magic|Magic]], you are encouraged to pick skills that don't rely on [[Stats#Magic|Magic]].

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Like all base spirits, Water Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.

Water Spirits can be evolved into [[Water Fish]] or [[Orb Fish]], which evolve further into [[Shell Drake]]s, [[Sea Serpent]]s, or [[Water Mermaid]]s; or [[Water Spider]]s or [[Water Nymph]]s which don't evolve further. Elementalists can also choose to evolve them into [[Laquas]].

Revision as of 22:31, 24 March 2022


This article was updated for version 0.18.0.1

A base spirit that can be summoned by the MC for 20 stamina if they chose Water Affinity at the start, summoned Water Spirits will come with the Water Affinity trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have Water Affinity.

They can also be summoned by Orana for 20 stamina, whose Water Spirits will come with an additional ManaSpark trait. Since ManaSpark reduces Magic, you are encouraged to pick skills that don't rely on Magic.

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Like all base spirits, Water Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Water Spirits can be evolved into Water Fish or Orb Fish, which evolve further into Shell Drakes, Sea Serpents, or Water Mermaids; or Water Spiders or Water Nymphs which don't evolve further. Elementalists can also choose to evolve them into Laquas.