Fungal Spirit: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
No edit summary
mNo edit summary
Line 1: Line 1:
{{NavSpeciesSpirits|open=7}}----
{{NavSpeciesSpirits|open=7}}----
{{Verbox|small=yes|text=This article was updated for version 0.20.0.2|version=0.20.0.2}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Stub}}
{{Stub}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species
| name = <!-- Defaults to title --> Fungal Spirit
| name = <!-- Defaults to title --> Fungal Spirit
| image = FungalSpirit.png
| image = FungalSpirit.png
Line 9: Line 10:
| str = 2
| str = 2
| magic = 1
| magic = 1
| ldmg =
| ldmg = 2
| lres =
| lres = N/A
| maxlust =
| maxlust = N/A
| armor = 1
| armor = 1
| speed = 4
| speed = 4
Line 23: Line 24:
| attype = Basic (Basic)
| attype = Basic (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump --> Normal/Move
| mvtype = Normal/Move
| skills = <!-- Skills separated by / --> SporeShot
| skills = [[SporeShot]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> FungalBond turnend
| passive = [[Passives#FungalBond|FungalBond]] turnend
| traits = <!-- Same here --> Fungal/Spirit/Evolving
| traits = [[Fungal]]/[[Spirit (trait)|Spirit]]/[[Evolving]]
| vir = 20
| vir = 20
| fert = 20
| fert = 20
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod = Mushrooms
| prod = [[Materials#Mushrooms|Mushrooms]]
| drop =
| drop =
| aquisition =
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
Line 43: Line 45:
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Fungal Strider/Fungal Glider/Fungal Nymph/Fungal Queen
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Fungal Strider/Fungal Glider/Fungal Nymph/Fungal Queen
}}
}}

== Evolution ==
Fungal Spirits don't have evolution paths, the higher forms they evolve into don't evolve any further, with a selection of two [[Creatures]] with no requirements and two humanoids that do have requirements.

They can be evolved into [[Fungal Glider]]s, [[Fungal Strider]]s, [[Fungal Nymph]]s which require a [[Stats#Max_Level|Max Level]] of 10+, or [[Fungal Queen]]s which are Elites that require you to have 10+ other fungal creatures and no queen.

== Overview ==
A base spirit. Unlike other elements, the [[Main Character]] cannot choose Fungal Spirits at the start. That means there's no summoning them and no affiliated trait.
A base spirit. Unlike other elements, the [[Main Character]] cannot choose Fungal Spirits at the start. That means there's no summoning them and no affiliated trait.


Like all base spirits, Fungal Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.
Unlike most other elements, there's no Fungal Summoner you can recruit yet.


=== Combat ===
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.


Fungal Spirits and their evolved forms all have the [[Fungal]] special trait, which forms a network when other units with the same trait are next to them. This grants them various benefits, and can even be passed on to other units when fusing the Fungal Spirit at [[Stats#Max_Level|Max Level]]. Fungal Spirits and their evolved forms also get the [[Passives#FungalBond|FungalBond]] passive, which grants further benefits when linked to a Fungal network. Needless to say, they work best in an all Fungal team.
Like all base spirits, Fungal Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.

=== Overworld ===


=== Breeding ===


=== Moneymaking ===



== Notes ==
Fungal Spirits and their evolved forms all have the [[Fungal]] special trait, which forms a network when other units with the same trait are next to them. This grants them various benefits, and can even be passed on to other units when fusing the Fungal Spirit at [[Stats#Max_Level|Max Level]]. Fungal Spirits and their evolved forms also get the FungalBond passive, which grants further benefits when linked to a Fungal network. Needless to say, they work best in an all Fungal team.
* Unlike most other elements, there's no Fungal Summoner you can recruit yet.


== Trivia ==
Fungal Spirits don't have evolution paths, the higher forms they evolve into don't evolve any further, with a selection of two [[Creatures]] with no requirements and two humanoids that do have requirements. They can be evolved into [[Fungal Glider]]s, [[Fungal Strider]]s, [[Fungal Nymph]]s which require a [[Stats#Max_Level|Max Level]] of 10+, or [[Fungal Queen]]s which are Elites that require you to have 10+ other fungal creatures and no queen.

Revision as of 04:01, 31 December 2022


This article was updated for version 0.22.0.1
This article is a stub. You can help our wiki out by expanding it.


Evolution

Fungal Spirits don't have evolution paths, the higher forms they evolve into don't evolve any further, with a selection of two Creatures with no requirements and two humanoids that do have requirements.

They can be evolved into Fungal Gliders, Fungal Striders, Fungal Nymphs which require a Max Level of 10+, or Fungal Queens which are Elites that require you to have 10+ other fungal creatures and no queen.

Overview

A base spirit. Unlike other elements, the Main Character cannot choose Fungal Spirits at the start. That means there's no summoning them and no affiliated trait.

Like all base spirits, Fungal Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Combat

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Fungal Spirits and their evolved forms all have the Fungal special trait, which forms a network when other units with the same trait are next to them. This grants them various benefits, and can even be passed on to other units when fusing the Fungal Spirit at Max Level. Fungal Spirits and their evolved forms also get the FungalBond passive, which grants further benefits when linked to a Fungal network. Needless to say, they work best in an all Fungal team.

Overworld

Breeding

Moneymaking

Notes

  • Unlike most other elements, there's no Fungal Summoner you can recruit yet.

Trivia