Ice Beast: Difference between revisions

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{{NavSpeciesSpirits|open=3}}----
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Infobox Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = IceBeast.png <!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = IceBeast.png
| health = 20
| health = 25
| mana = 10
| mana = 30
| str = 3
| str = 4
| magic = 1
| magic = 5
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| armor = 0
| maxlust = N/A
| armor = 1
| speed = 5
| speed = 5
| grhealth = 1.5
| grmana = 1.5
| grstr = 1.5
| grmagic = 2
| grldmg = 1
| grspeed = 1.5
| type = Ice
| attype = Frost (Pierce)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Charge
| mvtype = Flying/Charge
| skills = <!-- Skills separated by / -->Freeze/IceBeam
| skills = [[Freeze]]/[[IceBeam]]
| pskills = <!-- Potential skills, also separated by / -->Blizzard/Ram
| pskills = [[Blizzard]]/[[Ram]]
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Pierce attack
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here -->Spirit/ColdResistant/MagicVision/LandMount
| traits = [[Spirit (trait)|Spirit]]/[[ColdResistant]]/[[MagicVision]]/[[LandMount]]/[[Elite]]
| vir =
| vir = 20
| fert =
| fert = 20
| cock =
| cum =
| tits =
| milk =
| beauty =
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod =
| aquisition = <!-- Meant for unbreedable species -->
| drop = [[Materials#Fur|Fur]]/[[Materials#Leather|Leather]]
Can be evolved from ice ball, if you can spawn them after selecting ice affinity. Alternatively they can be captured in tundra portals, or in snowing weather.
| aquisition = 1. Evolved from [[Ice Ball]]s.
}}Unlike other spirits, ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.
2. Can be captured in tundra portals or snowy weather.
Drops fur and leather.
}}<!--
-->{{Spirit Evolution
| element = Ice
| reqstr =
| reqhealth =
| reqlust =
| reqmlvl =
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity -->
}}<!--
-->{{Spirit Evolution Part
|evotype=magic
|evoskills=IceBeam
|evosize=+1
}}<!--
-->{{Spirit Evolution Part
|evotype=magic
|evoskills=FrostNova
|evosize=+1
}}<!--
-->{{Spirit Evolution Part
|evotype=strength
|evoskills=Ram
|evosize=+1
}}<!--
-->{{Spirit Evolution Part
|evotype=support
|evoskills=GreaterHeal
|evosize=+1
}}

== Evolution ==
A final evolution of an [[Ice Spirit]]. They can be evolved from [[Ice Ball]]s, gaining a size in the process.

They can be evolved into four different types:
{| class="wikitable"
|-
! Level Type !! Learned Skills
|-
| Magic || [[IceBeam]]
|-
| Magic || [[FrostNova]]
|-
| Strength || [[Ram]]
|-
| Support || [[GreaterHeal]]
|}

== Overview ==
They are powerful in combat, while also being a [[LandMount]] with [[Magic Vision]]. There's few reasons not to have one in your party.

=== Combat ===
These Elites are potent initiators in battle with their combination of flying and charging movement, hitting multiple units with their pierce attacks. With their high [[Stat Growth]]s (particularly in [[Stats#Magic|Magic]]) they are very powerful in combat, especially since they can be upsized for more power without interfering with your Overworld movement.

Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

=== Overworld ===
Their [[Magic Vision]] makes them more useful thanks to increased sight.

Despite the fact that they fly and are a mount, they are not [[Air Mount]]s. If you wish to use them as [[Air Mount]]s you'll have to get them the [[Floating]] trait. Flight Potions have no effect as they already fly. Since [[Floating]] reduces [[Stats#Mana|Mana]], evolving a Strength Type is recommended for that purpose.

=== Breeding ===


=== Moneymaking ===


== Notes ==


== Trivia ==

Latest revision as of 08:09, 31 December 2022


This article was updated for version 0.22.0.1


Evolution[ | ]

A final evolution of an Ice Spirit. They can be evolved from Ice Balls, gaining a size in the process.

They can be evolved into four different types:

Level Type Learned Skills
Magic IceBeam
Magic FrostNova
Strength Ram
Support GreaterHeal

Overview[ | ]

They are powerful in combat, while also being a LandMount with Magic Vision. There's few reasons not to have one in your party.

Combat[ | ]

These Elites are potent initiators in battle with their combination of flying and charging movement, hitting multiple units with their pierce attacks. With their high Stat Growths (particularly in Magic) they are very powerful in combat, especially since they can be upsized for more power without interfering with your Overworld movement.

Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

Overworld[ | ]

Their Magic Vision makes them more useful thanks to increased sight.

Despite the fact that they fly and are a mount, they are not Air Mounts. If you wish to use them as Air Mounts you'll have to get them the Floating trait. Flight Potions have no effect as they already fly. Since Floating reduces Mana, evolving a Strength Type is recommended for that purpose.

Breeding[ | ]

Moneymaking[ | ]

Notes[ | ]

Trivia[ | ]