Ice Beast: Difference between revisions
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{{NavSpeciesSpirits|open=3}}---- |
{{NavSpeciesSpirits|open=3}}---- |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}} |
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{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
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{{Infobox Species |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| image = IceBeast.png |
| image = IceBeast.png |
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| health = 25 |
| health = 25 |
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| mana = 30 |
| mana = 30 |
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| str = 4 |
| str = 4 |
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| magic = 5 |
| magic = 5 |
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| ldmg = |
| ldmg = 3 |
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| lres = |
| lres = N/A |
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| maxlust = N/A |
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| armor = 1 |
| armor = 1 |
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| speed = 5 |
| speed = 5 |
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| attype = Frost (Pierce) |
| attype = Frost (Pierce) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = |
| mvtype = Flying/Charge |
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| skills = |
| skills = [[Freeze]]/[[IceBeam]] |
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| pskills = |
| pskills = [[Blizzard]]/[[Ram]] |
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> |
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> |
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| traits = |
| traits = [[Spirit (trait)|Spirit]]/[[ColdResistant]]/[[MagicVision]]/[[LandMount]]/[[Elite]] |
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| vir = 20 |
| vir = 20 |
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| fert = 20 |
| fert = 20 |
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| components = <!-- Extra unparsed info for special hybrids and such --> |
| components = <!-- Extra unparsed info for special hybrids and such --> |
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| prod = |
| prod = |
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| drop = Fur/Leather |
| drop = [[Materials#Fur|Fur]]/[[Materials#Leather|Leather]] |
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| aquisition = 1. Evolved from [[Ice Ball]]s. |
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2. Can be captured in tundra portals or snowy weather. |
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}}<!-- |
}}<!-- |
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-->{{Spirit Evolution |
-->{{Spirit Evolution |
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|evoskills=GreaterHeal |
|evoskills=GreaterHeal |
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|evosize=+1 |
|evosize=+1 |
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}} |
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⚫ | |||
== Evolution == |
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⚫ | |||
They can be evolved into four different types: |
They can be evolved into four different types: |
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== Overview == |
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⚫ | These Elites are potent initiators in battle with their combination of flying and charging movement, hitting multiple units with their pierce attacks. With their high [[Stat Growth]]s (particularly in [[Stats#Magic|Magic]]) they are very powerful in combat, especially since they can be upsized for more power without interfering with your Overworld movement |
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They are powerful in combat, while also being a [[LandMount]] with [[Magic Vision]]. There's few reasons not to have one in your party. |
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=== Combat === |
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⚫ | |||
⚫ | These Elites are potent initiators in battle with their combination of flying and charging movement, hitting multiple units with their pierce attacks. With their high [[Stat Growth]]s (particularly in [[Stats#Magic|Magic]]) they are very powerful in combat, especially since they can be upsized for more power without interfering with your Overworld movement. |
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Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters. |
Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters. |
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=== Overworld === |
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Their [[Magic Vision]] makes them more useful thanks to increased sight. |
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⚫ | Despite the fact that they fly and are a mount, they are not [[Air Mount]]s. If you wish to use them as [[Air Mount]]s you'll have to get them the [[Floating]] trait. Flight Potions have no effect as they already fly. Since [[Floating]] reduces [[Stats#Mana|Mana]], evolving a Strength Type is recommended for that purpose. |
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=== Breeding === |
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=== Moneymaking === |
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== Notes == |
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== Trivia == |
Latest revision as of 08:09, 31 December 2022
Evolution[ | ]
A final evolution of an Ice Spirit. They can be evolved from Ice Balls, gaining a size in the process.
They can be evolved into four different types:
Level Type | Learned Skills |
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Magic | IceBeam |
Magic | FrostNova |
Strength | Ram |
Support | GreaterHeal |
Overview[ | ]
They are powerful in combat, while also being a LandMount with Magic Vision. There's few reasons not to have one in your party.
Combat[ | ]
These Elites are potent initiators in battle with their combination of flying and charging movement, hitting multiple units with their pierce attacks. With their high Stat Growths (particularly in Magic) they are very powerful in combat, especially since they can be upsized for more power without interfering with your Overworld movement.
Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.
Overworld[ | ]
Their Magic Vision makes them more useful thanks to increased sight.
Despite the fact that they fly and are a mount, they are not Air Mounts. If you wish to use them as Air Mounts you'll have to get them the Floating trait. Flight Potions have no effect as they already fly. Since Floating reduces Mana, evolving a Strength Type is recommended for that purpose.