Light Spirit: Difference between revisions

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{{NavSpeciesSpirits|open=5}}----
{{NavSpeciesSpirits|open=5}}----
{{Verbox|small=yes|text=This article was updated for version 0.20.0.2|version=0.20.0.2}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = LightSpirit.png <!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = LightSpirit.png
| health = 10
| health = 10
| mana = 12
| mana = 12
| str = 3
| str = 3
| magic = 2
| magic = 2
| ldmg =
| ldmg = 2
| lres =
| lres = N/A
| maxlust = N/A
| armor = 0
| armor = 0
| speed = 4
| speed = 6
| grhealth = 0.4
| grhealth = 0.4
| grmana = 0.6
| grmana = 0.6
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| attype = Radiant (Basic)
| attype = Radiant (Basic)
| lvtype = Support
| lvtype = Support
| mvtype = <!-- Example: Normal/Jump --> Normal/Move
| mvtype = Normal/Move
| skills = <!-- Skills separated by / --> Enlighten
| skills = [[Enlighten]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> SunShine CombatStart/Illuminate move
| passive = [[Passives#SunShine|SunShine]] CombatStart/[[Passives#Illuminate|Illuminate]] move
| traits = <!-- Same here --> Spirit/Evolving/Glowing
| traits = [[Spirit (trait)|Spirit]]/[[Evolving]]/[[Glowing]]
| vir = 10
| vir = 10
| fert = 10
| fert = 10
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| prod =
| prod =
| drop =
| drop =
| aquisition = 1. Can be summoned.
2. Can be captured in sunny weather.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
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| reqmlvl =
| reqmlvl =
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Light Orb/Light Bee/Light Nymph/Celestial
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Light Orb/Light Bee/Light Nymph/Celestial
}}
}}A base spirit that can be summoned by the [[Main Character]] for 20 stamina if they chose Light Affinity at the start, summoned Light Spirits will come with the [[LightAffinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[LightAffinity]]. Alternatively they can be captured in sunny weather.


== Evolution ==
They can also be summoned by [[Lyra]] for 10 stamina, whose Light Spirits will come small sized with an additional [[Floating]] trait. All of the Light Spirit's evolved forms already fly, making the downside of [[Floating]] not worth it. Consider [[Lyra]]'s Light Spirits a source of [[Floating]] to fuse to other units.
Light Spirits can be evolved into [[Light Orb]]s, which evolve further into [[Ring Beast]]s or [[Holy Spirit]]s; or [[Light Bee]]s, [[Light Nymph]]s, [[Celestial]]s or [[Spirit Beast]]s which don't evolve further.


== Overview ==
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.
A base spirit that can be summoned by the [[Main Character]] for 20 stamina if they chose Light Affinity at the start, summoned Light Spirits will come with the [[LightAffinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[LightAffinity]].


Like all base spirits, Light Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.
Like all base spirits, Light Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.


=== Combat ===
Light Spirits can be evolved into [[Light Orb]]s, which evolve further into [[Ring Beast]]s or [[Holy Spirit]]s; or [[Light Bee]]s, [[Light Nymph]]s, [[Celestial]]s or [[Spirit Beast]]s which don't evolve further.
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

=== Overworld ===


=== Breeding ===


=== Moneymaking ===


== Notes ==
* They can also be summoned by [[Lyra]] for 10 stamina, whose Light Spirits will come small sized with an additional [[Floating]] trait. All of the Light Spirit's evolved forms already fly, making the downside of [[Floating]] not worth it. Consider [[Lyra]]'s Light Spirits a source of [[Floating]] to fuse to other units.

== Trivia ==

Revision as of 15:18, 1 January 2023


This article was updated for version 0.22.0.1


Evolution

Light Spirits can be evolved into Light Orbs, which evolve further into Ring Beasts or Holy Spirits; or Light Bees, Light Nymphs, Celestials or Spirit Beasts which don't evolve further.

Overview

A base spirit that can be summoned by the Main Character for 20 stamina if they chose Light Affinity at the start, summoned Light Spirits will come with the LightAffinity trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have LightAffinity.

Like all base spirits, Light Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Combat

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Overworld

Breeding

Moneymaking

Notes

  • They can also be summoned by Lyra for 10 stamina, whose Light Spirits will come small sized with an additional Floating trait. All of the Light Spirit's evolved forms already fly, making the downside of Floating not worth it. Consider Lyra's Light Spirits a source of Floating to fuse to other units.

Trivia