Shadow Spirit: Difference between revisions

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{{NavSpeciesSpirits|open=6}}----
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
The '''Shadow Spirit''' is the base type of its spiritual species. Like all other base spirits, Shadow Spirits can barely contribute to combat themselves though their innate passive abilities make them relatively hardier.{{Infobox Species
| name = <!-- Defaults to title -->
| name = Shadow Spirit
| image = ShadowSpirit.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = ShadowSpirit.png
| health = 10
| health = 10
| mana = 10
| mana = 10
| str = 3
| str = 3
| magic = 1
| magic = 1
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 0
| armor = 0
| speed = 4
| speed = 6
| grhealth = 0.6
| grhealth = 0.6
| grmana = 0.6
| grmana = 0.6
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| attype = Shadow (Basic)
| attype = Shadow (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Shadow/Move
| mvtype = Shadow/Move
| skills = <!-- Skills separated by / -->LifeTap
| skills = [[LifeTap]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ShadowTrail move/Darkness combatstart
| passive = [[ShadowTrail (Passive)|ShadowTrail]] move/[[Darkness (Passive)|Darkness]] combatstart
| traits = <!-- Same here -->Spirit/Evolving/ShadowBound
| traits = [[Spirit (trait)|Spirit]]/[[Evolving]]/[[ShadowBound]]
| vir = 10
| vir = 10
| fert = 10
| fert = 10
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| prod = <!-- production items separated by / -->
| prod = <!-- production items separated by / -->
| drop = <!-- combat drop items separated by / -->
| drop = <!-- combat drop items separated by / -->
| aquisition = 1. Can be summoned.
2. Can be captured in shadow biomes.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
| name =
| image =
| element = Shadow
| element = Shadow
| fxskills = SpreadShadow
| sizebonus =
| reqstr =
| reqstr =
| reqhealth =
| reqhealth =
| reqlust =
| reqlust =
| reqmlvl =
| reqmlvl =
| reqtrait =
| evinto = Shadow Bringer/Shormy/Death Fly
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Shadow Bringer/Shormy/Death Fly/Shadow Nymph/Celestial
}}A base spirit that can be summoned by the MC for 10 morale & stamina if they chose Shadow Affinity at the start, summoned Shadow Spirits will come with the [[ShadowAffinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[ShadowAffinity]].
}}


== Evolution ==
They can also be summoned by [[Hildy]] for 10 morale & stamina, whose Shadow Spirits will come with an additional [[Regenerating]] trait. While it's a good trait in general for enhancing survivability, shadow units often rely more on [[Stats#Mana|Mana]] to tank in their Shadowforms so you might be more interested in them for purposes of fusing to other units.
Upon reaching its max level, a Shadow Spirit can evolve into one of the following forms:


* [[Shadow Bringer]], a shadow terraformer that can evolve further into a [[Void Bringer]];
* [[Shormy]], a mobile and adorable striker that can evolve further into a Void Bringer, a [[Hole Worm]], or a [[Shadow Djinn]];
* [[Death Fly]], a support unit with crippling attacks that can evolve further into a [[Shadow Fairy]];
* [[Shadow Nymph]], a flexible multi-purpose shadow spirit (specifically requiring a level cap of 10 or above to evolve into); or
* [[Celestial]], a powerful and versatile caster (specifically requiring [[LightAffinity]] genetic trait).

[[Druid]] can also choose to evolve them into [[ElementalSeed]]s.

== Overview ==
The Shadow Spirit is a base spirit that a player who chose Shadow Affinity at game start can summon at the cost of 10 stamina ''and'' 10 morale for the [[Main Character]]. Shadow Spirits spawned this way will have the [[ShadowAffinity]] trait. Like with other base spirits provided by the UniqueStarter difficulty modifier, the lone Shadow Spirit generated this way does not have this trait.

Shadow Spirits can be either reshaped or evolved upon reaching their max level, like all other base spirits. Each reshaping increases the level cap by 3 (up to the lower of 20 or what's permitted by the world level) and some genes, but the spirit's current level will revert to 1.

=== Combat ===
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.


Like most shadow units, Shadow Spirits and their following evolutions tend to be stronger on shadow tiles and vulnerable outside of shadow, but they mostly come with shadow-spreading mechanics. Shadow Spirits have the ShadowArmor passive, allowing them to defend reflexively if they end their turn in shadow, so this makes them tougher than other base spirits.
Like all base spirits, Shadow Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.

They also have the ShadowTrail passive and will turn every tile they walk into shadow tiles. While useful for other shadow units, a Main Character that isn't tuned for shadows and curses may find this inconvenient.

=== Overworld ===

Shadow Spirits do not have a particular use in overworld travel.
=== Breeding ===

=== Moneymaking ===


Shadow Spirits can be sold at the market for 50 gold, which may be one of the worst ways to turn your morale into money. They do not produce anything at the farm, either.
Like most shadow units, Shadow Spirits and their following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.
== Notes ==
* They can also be summoned by [[Hildy]] for 10 stamina & morale, whose Shadow Spirits will come with an additional [[Regenerating]] trait. While it's a good trait in general for enhancing survivability, shadow units often rely more on [[Stats#Mana|Mana]] to tank in their [[ShadowForm (Status Effect)|ShadowForm]] so you might be more interested in them for purposes of fusing to other units.


== Trivia ==
Shadow Spirits can be evolved into a [[Shadow Bringer]] or a [[Shormy]], which evolves further into a [[Void Bringer]], a [[Hole Worm]], or a [[Shadow Djinn]]; a [[Death Fly]] which evolves into a [[Shadow Fairy]]; or a [[Shadow Nymph]] or a [[Celestial]] which don't evolve further.

Latest revision as of 05:29, 11 November 2023


This article was updated for version 0.25.0.1

The Shadow Spirit is the base type of its spiritual species. Like all other base spirits, Shadow Spirits can barely contribute to combat themselves though their innate passive abilities make them relatively hardier.


Evolution[ | ]

Upon reaching its max level, a Shadow Spirit can evolve into one of the following forms:

Druid can also choose to evolve them into ElementalSeeds.

Overview[ | ]

The Shadow Spirit is a base spirit that a player who chose Shadow Affinity at game start can summon at the cost of 10 stamina and 10 morale for the Main Character. Shadow Spirits spawned this way will have the ShadowAffinity trait. Like with other base spirits provided by the UniqueStarter difficulty modifier, the lone Shadow Spirit generated this way does not have this trait.

Shadow Spirits can be either reshaped or evolved upon reaching their max level, like all other base spirits. Each reshaping increases the level cap by 3 (up to the lower of 20 or what's permitted by the world level) and some genes, but the spirit's current level will revert to 1.

Combat[ | ]

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Like most shadow units, Shadow Spirits and their following evolutions tend to be stronger on shadow tiles and vulnerable outside of shadow, but they mostly come with shadow-spreading mechanics. Shadow Spirits have the ShadowArmor passive, allowing them to defend reflexively if they end their turn in shadow, so this makes them tougher than other base spirits.

They also have the ShadowTrail passive and will turn every tile they walk into shadow tiles. While useful for other shadow units, a Main Character that isn't tuned for shadows and curses may find this inconvenient.

Overworld[ | ]

Shadow Spirits do not have a particular use in overworld travel.

Breeding[ | ]

Moneymaking[ | ]

Shadow Spirits can be sold at the market for 50 gold, which may be one of the worst ways to turn your morale into money. They do not produce anything at the farm, either.

Notes[ | ]

  • They can also be summoned by Hildy for 10 stamina & morale, whose Shadow Spirits will come with an additional Regenerating trait. While it's a good trait in general for enhancing survivability, shadow units often rely more on Mana to tank in their ShadowForm so you might be more interested in them for purposes of fusing to other units.

Trivia[ | ]