Shadow Spirit: Difference between revisions

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{{NavSpeciesSpirits|open=6}}----
{{NavSpeciesSpirits|open=6}}----
{{Verbox|small=yes|text=This article was updated for version 0.20.0.2|version=0.20.0.2}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species
| name = Shadow Spirit<!-- Defaults to title -->
| name = Shadow Spirit
| image = ShadowSpirit.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = ShadowSpirit.png
| health = 10
| health = 10
| mana = 10
| mana = 10
| str = 3
| str = 3
| magic = 1
| magic = 1
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust = N/A
| armor = 0
| armor = 0
| speed = 4
| speed = 6
| grhealth = 0.6
| grhealth = 0.6
| grmana = 0.6
| grmana = 0.6
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| attype = Shadow (Basic)
| attype = Shadow (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump --> Shadow/Move
| mvtype = Shadow/Move
| skills = <!-- Skills separated by / --> LifeTap
| skills = [[LifeTap]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> ShadowTrail move/Darkness combatstart
| passive = [[Passives#ShadowTrail|ShadowTrail]] move/[[Passives#Darkness|Darkness]] combatstart
| traits = <!-- Same here --> Spirit/Evolving/ShadowBound
| traits = [[Spirit (trait)|Spirit]]/[[Evolving]]/[[ShadowBound]]
| vir = 10
| vir = 10
| fert = 10
| fert = 10
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| prod = <!-- production items separated by / -->
| prod = <!-- production items separated by / -->
| drop = <!-- combat drop items separated by / -->
| drop = <!-- combat drop items separated by / -->
| aquisition = 1. Can be summoned.
2. Can be captured in shadow biomes.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
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| reqtrait =
| reqtrait =
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Shadow Bringer/Shormy/Death Fly/Shadow Nymph/Celestial
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Shadow Bringer/Shormy/Death Fly/Shadow Nymph/Celestial
}}
}}A base spirit that can be summoned by the [[Main Character]] for 10 morale & stamina if they chose Shadow Affinity at the start, summoned Shadow Spirits will come with the [[ShadowAffinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[ShadowAffinity]]. Alternatively they can be captured in shadow biomes.


== Evolution ==
They can also be summoned by [[Hildy]] for 10 morale & stamina, whose Shadow Spirits will come with an additional [[Regenerating]] trait. While it's a good trait in general for enhancing survivability, shadow units often rely more on [[Stats#Mana|Mana]] to tank in their [[Status_Effects|ShadowForm]] so you might be more interested in them for purposes of fusing to other units.
Shadow Spirits can be evolved into a [[Shadow Bringer]] or a [[Shormy]], which evolves further into a [[Void Bringer]], a [[Hole Worm]], or a [[Shadow Djinn]]; a [[Death Fly]] which evolves into a [[Shadow Fairy]]; or a [[Shadow Nymph]] or a [[Celestial]] which don't evolve further.


== Overview ==
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.
A base spirit that can be summoned by the [[Main Character]] for 10 morale & stamina if they chose Shadow Affinity at the start, summoned Shadow Spirits will come with the [[ShadowAffinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[ShadowAffinity]].


Like all base spirits, Shadow Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.
Like all base spirits, Shadow Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.

=== Combat ===
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.


Like most shadow units, Shadow Spirits and their following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.
Like most shadow units, Shadow Spirits and their following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.


=== Overworld ===
Shadow Spirits can be evolved into a [[Shadow Bringer]] or a [[Shormy]], which evolves further into a [[Void Bringer]], a [[Hole Worm]], or a [[Shadow Djinn]]; a [[Death Fly]] which evolves into a [[Shadow Fairy]]; or a [[Shadow Nymph]] or a [[Celestial]] which don't evolve further.


=== Breeding ===


=== Moneymaking ===


== Notes ==
* They can also be summoned by [[Hildy]] for 10 morale & stamina, whose Shadow Spirits will come with an additional [[Regenerating]] trait. While it's a good trait in general for enhancing survivability, shadow units often rely more on [[Stats#Mana|Mana]] to tank in their [[Status_Effects|ShadowForm]] so you might be more interested in them for purposes of fusing to other units.

== Trivia ==

Revision as of 17:28, 1 January 2023


This article was updated for version 0.22.0.1


Evolution

Shadow Spirits can be evolved into a Shadow Bringer or a Shormy, which evolves further into a Void Bringer, a Hole Worm, or a Shadow Djinn; a Death Fly which evolves into a Shadow Fairy; or a Shadow Nymph or a Celestial which don't evolve further.

Overview

A base spirit that can be summoned by the Main Character for 10 morale & stamina if they chose Shadow Affinity at the start, summoned Shadow Spirits will come with the ShadowAffinity trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have ShadowAffinity.

Like all base spirits, Shadow Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Combat

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Like most shadow units, Shadow Spirits and their following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.

Overworld

Breeding

Moneymaking

Notes

  • They can also be summoned by Hildy for 10 morale & stamina, whose Shadow Spirits will come with an additional Regenerating trait. While it's a good trait in general for enhancing survivability, shadow units often rely more on Mana to tank in their ShadowForm so you might be more interested in them for purposes of fusing to other units.

Trivia