Unique: Difference between revisions

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(Added more notes on unique fusion, tested more characters)
(Added more notes.)
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Unique characters are distinguished by their '''Unique''' special trait and special art. They may be obtained through various events and conditions, providing consistent traits, skills, abilities and special game mechanics. As a rule, all unique units gain a bonus to their stat growth. In combat, they can't be recruited or mind-controlled, and they can't die (you can lose them, but they don't trigger death effects). Certain uniques have additional special events that make them stronger.
Unique characters are distinguished by their '''Unique''' special trait and special art. They may be obtained through various events and conditions, providing consistent traits, skills, abilities and special game mechanics. As a rule, all unique units gain a bonus to their stat growth. In combat, they can't be recruited or mind-controlled, and they can't die (you can lose them, but they don't trigger death effects). Certain uniques have additional special events that make them stronger.


For some Unique characters it is possible to '''fuse them with Spirits''' (Characters with the Spirit tag, anything listed on the Spirit page, Static Girls, ) without losing their uniqueness, special mechanics, special traits<sup>1</sup> or quest lines<sup>2</sup>. This allows you to improve the max level or genetics on characters that might otherwise just waste space in your home.
For some Unique characters it is possible to '''fuse them with Spirits''' (Characters with the Spirit tag, anything listed on the Spirit page, Static Girls, ) without losing their uniqueness, special mechanics, special traits<sup><u>'''1'''</u></sup> or quest lines<sup><u>'''2'''</u></sup>. This allows you to improve the max level or genetics on characters that might otherwise just waste space in your home.


Some standard Fusing mechanics apply, for instance Personality traits can mix, so for characters like Lonada fusing them could lose the personality traits that make them valuable.
Some standard Fusing mechanics apply, Personality traits can mix (and are capped at 2), Learned Traits can mix (Musician, precision, scavenger, etc. and might also be capped), and size can change unless you choose to keep it as is.


Currently tested on:
Currently tested on:


Devy - No known issue
Devy - No known issue.


Seliel - No known issue
Seliel - No known issue.


AN_3 - Tested immediately after acquiring, deletes her first quest, unsure if recoverable - If you're playing Evolution or Creation fusing AN_3 will cause her Copy genetics ability to lose a significant amount of utility as you cannot use fused characters in rituals.
AN_3 - Tested immediately after acquiring, deletes her first quest, unsure if recoverable - If you're playing Evolution or Creation fusing AN_3 will cause her Copy genetics ability to lose a significant amount of utility as you cannot use fused characters in rituals.


Cuska - Loses Cleave attack type<sup>3</sup>
Cuska - Loses Slashing and Cleave attack type, becomes basic, loses Amphibic movement, becomes normal.<sup><u>'''3'''</u></sup>


Mirrea - Loses Slashing attack type, becomes Fire<sup>3</sup>
Mirrea - Loses Slashing attack type, becomes Fire.<sup><u>'''3'''</u></sup>


Natashila - Loses Shadow and Peirce attack type, becomes basic, loses lava creature type, becomes normal.<sup><u>'''3'''</u></sup>


<sup>1</sup>You obviously have to choose their normal traits in the fusion menu, ex. AN_3's Electric trait.
<sup><u>'''1'''</u></sup>You obviously have to choose their normal traits in the fusion menu, ex. AN_3's Electric trait.


<sup>2</sup>Current quests in the relationship quest area are lost upon fusing, such as AN_3's quests, however if someone has a delayed quest trigger you should be able to fuse them before getting the trigger without harming quest progression.
<sup><u>'''2'''</u></sup>Current quests in the relationship quest area are lost upon fusing, such as AN_3's quests, however if someone has a delayed quest trigger you should be able to fuse them before getting the trigger without harming quest progression.

<sup><u>'''3'''</u></sup>This appears to be the norm, any Unique character with a move/attack/element that is non standard for their species will revert to whatever is default for their species.


<sup>3</sup>This appears to be the norm, any Unique character with a fixed attack type will revert to whatever is default for their Species.





Revision as of 18:45, 22 July 2023

For the original unique town NPCs (Lumira, Sylvie, Castalia, Aila, Flora, Mya), go to the Town NPCs page.

Unique characters are distinguished by their Unique special trait and special art. They may be obtained through various events and conditions, providing consistent traits, skills, abilities and special game mechanics. As a rule, all unique units gain a bonus to their stat growth. In combat, they can't be recruited or mind-controlled, and they can't die (you can lose them, but they don't trigger death effects). Certain uniques have additional special events that make them stronger.

For some Unique characters it is possible to fuse them with Spirits (Characters with the Spirit tag, anything listed on the Spirit page, Static Girls, ) without losing their uniqueness, special mechanics, special traits1 or quest lines2. This allows you to improve the max level or genetics on characters that might otherwise just waste space in your home.

Some standard Fusing mechanics apply, Personality traits can mix (and are capped at 2), Learned Traits can mix (Musician, precision, scavenger, etc. and might also be capped), and size can change unless you choose to keep it as is.

Currently tested on:

Devy - No known issue.

Seliel - No known issue.

AN_3 - Tested immediately after acquiring, deletes her first quest, unsure if recoverable - If you're playing Evolution or Creation fusing AN_3 will cause her Copy genetics ability to lose a significant amount of utility as you cannot use fused characters in rituals.

Cuska - Loses Slashing and Cleave attack type, becomes basic, loses Amphibic movement, becomes normal.3

Mirrea - Loses Slashing attack type, becomes Fire.3

Natashila - Loses Shadow and Peirce attack type, becomes basic, loses lava creature type, becomes normal.3


1You obviously have to choose their normal traits in the fusion menu, ex. AN_3's Electric trait.

2Current quests in the relationship quest area are lost upon fusing, such as AN_3's quests, however if someone has a delayed quest trigger you should be able to fuse them before getting the trigger without harming quest progression.

3This appears to be the norm, any Unique character with a move/attack/element that is non standard for their species will revert to whatever is default for their species.


You can find various events related to them on this page