Water Spirit: Difference between revisions

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{{NavSpeciesSpirits|open=1}}----
{{NavSpeciesSpirits|open=1}}----
{{Verbox|small=yes|text=This article was updated for version 0.20.0.2|version=0.20.0.2}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| str = 1
| str = 1
| magic = 1
| magic = 1
| ldmg =
| ldmg = 3
| lres =
| lres = N/A
| maxlust =
| maxlust = N/A
| armor = 0
| armor = 0
| speed = 4
| speed = 6
| grhealth = 0.8
| grhealth = 0.8
| grmana = 0.5
| grmana = 0.5
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| attype = Water (Basic)
| attype = Water (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump --> Amphibic/Move
| mvtype = Amphibic/Move
| skills = <!-- Skills separated by / --> Splash
| skills = [[Splash]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> Dampen combatstart
| passive = [[Passives#Dampen|Dampen]] combatstart
| traits = <!-- Same here --> Spirit/Evolving
| traits = [[Spirit (trait)|Spirit]]/[[Evolving]]
| vir = 10
| vir = 10
| fert = 10
| fert = 10
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| prod =
| prod =
| drop =
| drop =
| aquisition = 1. Can be summoned.
2. Can be captured in rainy weather.
}}<!--
}}<!--
-->{{Spirit Evolution
-->{{Spirit Evolution
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| reqmlvl =
| reqmlvl =
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Water Fish/Orb Fish/Water Spider/Laquas/Water Nymph
| evinto = <!-- WARNING: Editing this line can break spirit chart integrity --> Water Fish/Orb Fish/Water Spider/Laquas/Water Nymph
}}
}}A base spirit that can be summoned by the [[Main Character]] for 20 stamina if they chose Water Affinity at the start, summoned Water Spirits will come with the [[Water Affinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[Water Affinity]]. Alternatively they can be captured in rainy weather.


== Evolution ==
They can also be summoned by [[Orana]] for 20 stamina, whose Water Spirits will come with an additional [[ManaSpark]] trait. Since [[ManaSpark]] reduces [[Stats#Magic|Magic]], you are encouraged to pick skills that don't rely on [[Stats#Magic|Magic]].
Water Spirits can be evolved into [[Water Fish]] which evolve further into [[Shell Drake]]s, [[Sea Serpent]]s, or [[Water Mermaid]]s; [[Orb Fish]] which have the additional option of [[Jelly Fish Girl]]; [[Water Spider]]s which can evolve into [[Love Spider]]s; or [[Water Nymph]]s which don't evolve further. Elementalists can also choose to evolve them into [[Laquas]]. [[Druid]] can also choose to evolve them into [[ElementalSeed]]s.


== Overview ==
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.
A base spirit that can be summoned by the [[Main Character]] for 20 stamina if they chose Water Affinity at the start, summoned Water Spirits will come with the [[Water Affinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[Water Affinity]].


Like all base spirits, Water Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.
Like all base spirits, Water Spirits can be reshaped upon hitting their level cap, increasing their [[Stats#Max_Level|Max Level]] and some genes but going back to level 1.


=== Combat ===
Water Spirits can be evolved into [[Water Fish]] or [[Orb Fish]], which evolve further into [[Shell Drake]]s, [[Sea Serpent]]s, or [[Water Mermaid]]s; or [[Water Spider]]s or [[Water Nymph]]s which don't evolve further. Elementalists can also choose to evolve them into [[Laquas]].
Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

=== Overworld ===


=== Breeding ===


=== Moneymaking ===


== Notes ==
* They can also be summoned by [[Orana]] for 20 stamina, whose Water Spirits will come with an additional [[ManaSpark]] trait. Since [[ManaSpark]] reduces [[Stats#Magic|Magic]], you are encouraged to pick skills that don't rely on [[Stats#Magic|Magic]].

== Trivia ==

Latest revision as of 05:28, 11 November 2023


This article was updated for version 0.22.0.1


Evolution[ | ]

Water Spirits can be evolved into Water Fish which evolve further into Shell Drakes, Sea Serpents, or Water Mermaids; Orb Fish which have the additional option of Jelly Fish Girl; Water Spiders which can evolve into Love Spiders; or Water Nymphs which don't evolve further. Elementalists can also choose to evolve them into Laquas. Druid can also choose to evolve them into ElementalSeeds.

Overview[ | ]

A base spirit that can be summoned by the Main Character for 20 stamina if they chose Water Affinity at the start, summoned Water Spirits will come with the Water Affinity trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have Water Affinity.

Like all base spirits, Water Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Combat[ | ]

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Overworld[ | ]

Breeding[ | ]

Moneymaking[ | ]

Notes[ | ]

  • They can also be summoned by Orana for 20 stamina, whose Water Spirits will come with an additional ManaSpark trait. Since ManaSpark reduces Magic, you are encouraged to pick skills that don't rely on Magic.

Trivia[ | ]